![]() Here you will find a folder named Native. Setting up mod Lets start with creating the actual modification. Which is guided by this tutorial: ModuleSystem Python installation Step 1.5 is already explained in my tutorial here.īelow you can download what you need: - Modeller program ( Wings3D, 3dsMax, Maya) - Texturer program (Adobe Photoshop, Gimp ) -.dds converter ( download for Photoshop ) - OpenBRF - ModuleSystem - Python 2. Then as a final point we let the game know it needs to read your newly create files.īefore you can use the ModuleSystem you need to download Python. Textures are saved as.dds files, you need a separate converterplugin for this. If you do not get some things, just continue following the steps. Since Yoshiboys tutorial is outdated (8 years old), I have made a new (extended) tutorial for you. ![]() This tutorials contains series of tutorials covering modelling, texturing and coding. So you want to learn how to model an object and texture it and implement it into the game Well then you are at the right place. I have worked on Europe 1805 vII and A New Era and I feel its time to pass on my knowledge to potential new modders.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |